Balancing • Change the milestone cash compensation code to ignore the change in price in certain venture items (lobsters, oysters, grapes, cinnamon sticks, brimstone and explosives), as people with a ...

• Change how XP and knowledge potions boost combine with rare bounty boosts. Previously if you had say: an XP potion multiplier of +20% and a rare bounty multiplier of +100%, the two boosts were MULTIPLIED together giving a total boost of 1.2 x 2.0 = +140%. This was overpowered. Now if you have both boosts at once, the two boosts are ADDED together. So the +20% of the XP potion, and the +100% of the bounty multiplier, combine to +120%.
• Change the XP display on the 'view rewards' interface to show the exact amount of XP that the activity will give rather than a percentage of the 'normal' rate, as this is easier to understand. The bar below still shows the percentage of the 'normal' rate so you can now see BOTH pieces of information if you want. For passive activities this indicates the rate of xp per hour. For active activities this indicates the amount of XP you will get from doing the activity once. Note: you still can't simply compare 2 adjacent activities to determine which is 'best' as they might take a different amount of time to do, but it does at least provide more information. Note: The investigations activity still shows a percentage, as the exact amount is a wide range depending on the specific investigation generated. Npc foe cards no longer show the XP for defeating as this information is now on the 'view rewards' interface instead.
• Add a key bind to trigger the 'double harvest' boost of the action you are currently doing. This defaults to the 'F' key.
• Make the collected bounties interface stretch to fill the available space.
• Make the icon on collected bounties auto-hide to make more space for the text when necessary.
• Make clicking on the knowledge progress orb in the profession interface open the knowledge interface.
• Make the 'willow water isn't any more effective than normal water' message only shown once per session.
• Allow any milestone of oak log to be used to make oak planks for the Hopeforest main quest and the Spider's Nest quest.