Venture balancing We have realized that when we previously increased the number of items given by ventures we overshot, and went from ventures giving too few items, to giving way too many items. As su...

• Reduce the number of lobsters, oysters, grapes, cinnamon sticks and brimstone you get from ventures.
• Change the length of the lobster ventures and brimstone ventures to 23 hours.
• Increase the low price of lobsters, oysters, grapes, cinnamon sticks, brimstone, and explosives. This ensures the daily wealth generation of the ventures remains the same.
• Correspondingly DECREASE the number of these items in each player's bank and backpack. This ensures that the sum low price remains the same, and so avoids the price increase giving players a large amount of unearned wealth. This also helps correct for the fact that historically the ventures gave way too many of these items, and consequentially many players are otherwise sitting on a huge backlog of way more of these items than they can ever realistically use.
• Move the 'lobster thermidor' and 'oysters in lemon sauce' activities to be later in the chef milestone. Ths means if you are leveling chef and fisher at the same rate, you will reach the fisher venture earlier than the chef recipe. This gives you time to build up a reasonable amount of ingredients before you need to use them, even with the reduced venture item rate.
• Change chef bounties to always be for a minimum of 2 items if a 'cooking only' bounty and a minimum of 3 items if a 'delivery' bounty, as very small bounties were a bit annoying.