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December 8, 2025
•
Fen James
•
Steam News
•
1 Comment

8th December 2025 - Patch notes

This update was meant to be launched next week, but some cheeky Christmas elves pressed the wrong buttons and it accidentally went live a week early. Consider it an early Christmas present from us! Qu...

Fen James
FEN_RESEARCH
Fen James
FEN_RESEARCH
QoLEvent
8th December 2025 - Patch notes

This update was meant to be launched next week, but some cheeky Christmas elves pressed the wrong buttons and it accidentally went live a week early. Consider it an early Christmas present from us!

Quality of life improvements


• The character select interface now shows what passive your character was doing when you logged out, and how long before it lapses and needs restarting.
• The passive activity footer now shows how long before your current passive activity lapses and needs restarting.
• When repeatedly fighting the same foe, your character will automatically choose the weapon you chose the first time you defeated the foe.
• When repeatedly crafting the same weapon, the weapon crafting interface will open with the level you chose when you previously crafted the weapon.
• After opening a bank from a storage rift, you can now press the back button to go back to the bank selection screen.
• The storage rift in Ray Bay has been moved slightly, so you can access it equally easily from Pirate Hideout and Ray Bay.
• You can now withdraw monument pieces from a storage rift.
• You can now drink potions while doing potent potions and while using the smelter, the B.R.E.W.S. vat and the T.E.A. machine.
• Viewing a recipe from the professions interface now shows only the relevant recipe, and does not interrupt your current action.
• You can now choose the level of the epic weapon you get when infusing (up to the average level of the input weapons).
• Completed quests are now sorted to the bottom of the quests interface.
• The tooltip on side quests now displays the precise level requirements.
• The game window will be restored to the same position and fullscreen state it was in when you closed the game.

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