Patch notes for 9th Jan 2025
Quality of life improvements • Increase the number of active combat monsters in many rooms, ensuring there are at least 4 in each room. • Expand the size of a few rooms to accommodate an additional ac...
Quality of life improvements
• Increase the number of active combat monsters in many rooms, ensuring there are at least 4 in each room.
• Expand the size of a few rooms to accommodate an additional active combat monster.
• Decrease the number of concurrent players allowed in some rooms with active combat monsters, to reduce contention.
• Add a logout button to the passive activity interface.
• Allow weapons and armor to be compared even if they can't currently be equipped.
• Show stats for off-episode weapons and armor when comparing with the equipped item.
• Always recenter the map after teleporting.
Balancing
• Active XP potions now boost the XP gained from ventures.
Bug fixes
• Rename higher level crime den npcs to better match the crime den raid.
• Add missing 'B' tab to the potion reagents bank.
• Fix bug where you would occasionally run back in to attack an NPC after you had explicitly requested to move away.
• Fix various typos.